Eboncoin Pact: Difference between revisions

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===Base(s) of Operations===
===Base(s) of Operations===
Thieves Den, Sundren City (Unknown where)<br>
Thieves Den, Sundren City (Unknown)<br>
Dusty Room, Sestra<br>
Dusty Room, Sestra<br>


===Objectives===
===Objectives===

Revision as of 11:32, 2 June 2010

Summary

Little is known about the Eboncoin Pact, who they are, or where they came from, but it is clear that they are here to stay. Deeply rooted in the shadows that surround the City-State's economy, the Eboncoin -- or 'the Guild' as they are so often referred to -- is thought to be the source of the many nefarious deeds which occur at the night hours and shady deals in dark back alleys of Sundren City.

No one truly knows the extent of the Eboncoin's influence. Truthfully, very few people actually believe they exist, willing more to chalk up the crime int he City to random thugs and petty criminals. If most of the population knew the full extent of the Guild's power, there would be far more serious consequences than not. However, the Eboncoin makes sure that this sort of information doesn't leak out by any means necessary. Assassinations are its main line of work, but thievery within the city has also been a focus of theirs throughout the years.

Faction: Cartel (Secret alliance) Location: Sundren City

Typical Member Traits:

  • Generally assassins
  • Strong sense of brotherhood; will protect secrecy of the organization
  • Typically non-good alignment
  • Reviews all possible jobs carefully and thoughtfully

Origin/History

Base(s) of Operations

Thieves Den, Sundren City (Unknown)
Dusty Room, Sestra

Objectives

The true objectives of the Eboncoin are shrouded in mystery much like the organization itself. Some say that they seek to control Sundren from the underworld up, while others protest that they are only looking to become rich and powerful while keeping the Arbiter's as puppets. Whatever the reason, the Eboncoin act on a mission to mission basis. Depending on the job offer, the pay, and the risk, the Eboncoin will determine what is best for its people. Honor among thieves is not just a saying in the Guild, and each and every member lives up to it.


Ranks

Guildmaster
Pactmaster
Shadowbound
Pactholder
Eboncoin Agent

Initiation Process

A secretive organiztion by nature, not many would be assassins make it into their ranks just because they are too inept to find a good contact. It should be noted however, that Jimmy's Bar down in the Entertainment district houses all sorts of unlikable characters.

Timeline/Historical Events of Note

For years, a bit of a turf war had brewed between the Eboncoin and the Cartel. Their businesses are different--the Eboncoin are secretive Shadow Thieves and assassins, while the Cartel specialize in smuggling. A meeting was finally held, illuminating the idea that their turf could be shared since their businesses rarely overlapped. Bargains were struck and peace came between the two groups, who now work together as allies.

Leadership/People of Note

Name: Veiro Trenmeer (Gray)
Title(s): Pactmaster
Location: Eboncoin Pact Lair, Sundren City
Birthplace: Neverwinter
Age: 40
Race: Human
Gender: Male
Deity: Unknown
Alignment: True Neutral

Summary:

Veiro Trenmeer was born and raised to want for nothing. The son of a powerful, influential, and wealthy noble in Neverwinter, Veiro grew up meeting famous men and women, attending galas and parties where no expense was spared, and seeing his family get their way because of the position they were in. His father mother and father were almost never around due to their social responsibilities, so the boy Veiro was raised by his father's servant Lim.

When the plague took Neverwinter, Veiro's mother and father were completely wiped out financially. Yet, these times were the happiest for Veiro because he got to spend time with his family; his mother and father couldn't have felt more differently. Because they could no longer support a staff, did not feel like Neverwinter was the right place for Veiro, and coveted the life they once had, they sent him back to the Far East with Lim while they struggled to regain their status. The plan was for Veiro to return in 3 years.

5 years passed, and Veiro heard nothing from his parents. He was trained under Lim in the ways of his people to be mindful of his surroundings, respect his elders and environment, and to always think before acting. He was also instructed in martial arts, and quickly became deadly with his hands or a weapon--yet, it was drilled into him that these ways were for the good and balance of men and not for personal gain.

After 20 years, and after the death of Master Lim, Veiro returned to Neverwinter to discover the fate that had befallen his parents. To his surprise, he found that his father and mother had regained their fortune a few years after their troubles, and started anew. They had six children. When Veiro tried to meet with his parents, they claimed not to know him and that their son had died long ago. His brothers and sisters were told not to associate with him.

Veiro was understandably concerned by these developments, and began to meditate for days to consider how Master Lim would have wanted him to act. Veiro ultimately concluded that money and power had corrupted his parents, and that actions should be taken to teach them to value their family and wealth, or to punish them for not seeing what was most important in their lives. As he looked around at the other Noble familes, each guilty of their own crimes, he realized it was a widespread problem.

Veiro trained himself to pick locks, and sneak through the night. Eventually, he grew adept enough that he began to steal important treasures from the Noble families. After obtaining the item, he would write the noble and blackmail them into changing. Consumed by their greed, these nobles would often do anything to have their treasures returned to them, even if it meant changing their behavior, if only for a time.

The final Noble family that Veiro attempted to blackmail into changing was his own, and it was a task he failed. Caught in the act by his father, Noble Trenmeer chased the disguised Veiro from his home but lost him in the night. Never one to accept a slight against him, the Noble Trenmeer hired an assassin named Shan Kilvoy to hunt Veiro down.

Shan pursued Veiro all the way to Sundren, but failed in his attempts to assassinate him. Veiro allowed Shan to live, and paid him the gold he would have received if he would have succeeded. Both losing to Veiro and the gold shook Shan to his core, and he has worked with Veiro ever since.

Today, Veiro is second in command of Eboncoin Pact, second only to Drashan Farsight. Veiro believes that wealth in itself is not wrong, and is considerably wealthy himself, but is concerned with the corruption and callousness that often accompanies it. To Veiro, no crime is greater than a wealthy man not using his power and influence to do improve the world he lives in. As a result, Veiro prefers the Pact take jobs against those that do harm, have become corrupt, or disregard those things that should matter most to them. Gray puts his Eboncoin Pact family above all things. He expects them to use their influence to bring positive change, even if that change is brought about by less than legal methods.

Veiro is a patient and understanding man. He is calm and never quick to anger. He expects respect, and loathes disrespect. Veiro understands that the people under his command are very different, and encourages their diversity, so long as it does not bring harm to the others. His martial skills are second to none.