Thayan Enclave: Difference between revisions

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The Thayan Enclave is considered a state unto itself on Sundren soil. While others may not quite understand why Sundren's laws do not apply to such an entity, they are quite literally a foreign diplomatic embassy. As such, the laws of Sundren do not reach past its gates, where only the laws of Thay hold power.  
The Thayan Enclave is considered a state unto itself on Sundren soil. While others may not quite understand why Sundren's laws do not apply to such an entity, they are quite literally a foreign diplomatic embassy. As such, the laws of Sundren do not reach past its gates, where only the laws of Thay hold power.  


The Thayans have had a vested interest in Sundren ever since Mundus himself hired them to open the way into the valley. As such, they have decided to place one of their many Enclaves within [[Aquor|Aquor]]. This Enclave serves as a base for all the [[Thayan Knight|Thayan Knights]] as well as their [[Red Wizard of Thay|Red Wizard]] masters.
The Thayans have had a vested interest in Sundren ever since Mundus himself hired them to open the way into the valley. As such, they have decided to place one of their many Enclaves within [[Aquor|Aquor]]. This Enclave serves as a base for all the [[Thayan Knight|Thayan Knights]] as well as their [[Red Wizard of Thay|Red Wizard]] masters. No one quite knows what they do in there, but the Red Wizards are always pleased to meet a potential customer, depending on how much gold he has on hand.
 
Their organization is run by a council of Masters, each specializing in a specific school of magic. The head of the entire Enclave is the Master of Necromancy, or Alcazar Tel'rune. A lofty and powerful magi, he rules the Enclave with a will stronger than any metal.  


===Origin/History===
===Origin/History===


===Base(s) of Operations===
===Laws of Thay===
Since the laws of Sundren aren't applicable within the Enclave walls, the Thayans are always eager to provide Sundren inhabitants a list of the proper rules and regulations that govern their stronghold. [[Laws of Thay|This list]] is for any and all Thayans moving to Sundren to begin their careers as magi or knights.


===Leadership/People of Note===
===Leadership/People of Note===

Revision as of 15:53, 4 June 2010

Summary

Quick Traits:

  • Less secretive about their work; 'show-off' what they have achieved
  • Up-tight and arrogant; believe everyone is below them and are like 'dirt' or 'slaves'
  • Very clean and keep everything tidy
  • Don't get their hands "dirty"; use diplomacy and gold to work their way out of things
  • Main users of drugs, slaves and prostitution in Sundren and see this as something normal

The Thayan Enclave is considered a state unto itself on Sundren soil. While others may not quite understand why Sundren's laws do not apply to such an entity, they are quite literally a foreign diplomatic embassy. As such, the laws of Sundren do not reach past its gates, where only the laws of Thay hold power.

The Thayans have had a vested interest in Sundren ever since Mundus himself hired them to open the way into the valley. As such, they have decided to place one of their many Enclaves within Aquor. This Enclave serves as a base for all the Thayan Knights as well as their Red Wizard masters. No one quite knows what they do in there, but the Red Wizards are always pleased to meet a potential customer, depending on how much gold he has on hand.

Their organization is run by a council of Masters, each specializing in a specific school of magic. The head of the entire Enclave is the Master of Necromancy, or Alcazar Tel'rune. A lofty and powerful magi, he rules the Enclave with a will stronger than any metal.

Origin/History

Laws of Thay

Since the laws of Sundren aren't applicable within the Enclave walls, the Thayans are always eager to provide Sundren inhabitants a list of the proper rules and regulations that govern their stronghold. This list is for any and all Thayans moving to Sundren to begin their careers as magi or knights.

Leadership/People of Note

Objectives

Ranks

  • Slave
  • Apprentice
  • Arcanist
  • High Arcanist
  • Master

Initiation Process

Timeline/Historical Events of Note