Places of Interest: Difference between revisions

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==Exigo Trading Post==
==Exigo Trading Post==
==Exigo Expedition Camp==
==Exigo Expedition Camp==
When the Exigo Syndicate arrived in Sundren, they came seeking the newly discovered ore Benedite. Thusly, their first base of operations was built within an area rich with it, the Spine of the World.
==Druid Glade==
==Druid Glade==
The Grove is a place of power with influence over the wilds of Sundren. The primal aspects of the grove (Strength, Temper, Alertness, Joy, and Grace) act as two way conduits between the wilds and the grove. Through his communion with the aspects, the Keeper can both perceive what is happening within the wilds, and act to influence it. Nes'Anah, the Peace of the Grove, exerts a calming influence over these proceedings so that conflict does not develop between the aspects, and so that the Keeper's fierce protectiveness of the wilds does not cause him to take extreme action.
The Grove is a place of power with influence over the wilds of Sundren. The primal aspects of the grove (Strength, Temper, Alertness, Joy, and Grace) act as two way conduits between the wilds and the grove. Through his communion with the aspects, the Keeper can both perceive what is happening within the wilds, and act to influence it. Nes'Anah, the Peace of the Grove, exerts a calming influence over these proceedings so that conflict does not develop between the aspects, and so that the Keeper's fierce protectiveness of the wilds does not cause him to take extreme action.

Revision as of 03:22, 2 May 2008

Exigo Trading Post

Exigo Expedition Camp

When the Exigo Syndicate arrived in Sundren, they came seeking the newly discovered ore Benedite. Thusly, their first base of operations was built within an area rich with it, the Spine of the World.

Druid Glade

The Grove is a place of power with influence over the wilds of Sundren. The primal aspects of the grove (Strength, Temper, Alertness, Joy, and Grace) act as two way conduits between the wilds and the grove. Through his communion with the aspects, the Keeper can both perceive what is happening within the wilds, and act to influence it. Nes'Anah, the Peace of the Grove, exerts a calming influence over these proceedings so that conflict does not develop between the aspects, and so that the Keeper's fierce protectiveness of the wilds does not cause him to take extreme action.

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Gate of the Sunderer

Necropolis

Sharahan Hills

Veritas Keep

Viridale Forest