Druid Glade

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Summary

The Grove is a place of power with influence over the wilds of Sundren. The primal aspects of the grove (Strength, Temper, Alertness, Joy, and Grace) act as two way conduits between the wilds and the grove. Through his communion with the aspects, the Keeper can both perceive what is happening within the wilds, and act to influence it. Nes'Anah, the Peace of the Grove, exerts a calming influence over these proceedings so that conflict does not develop between the aspects, and so that the Keeper's fierce protectiveness of the wilds does not cause him to take extreme action.

Origin/History

After the founding of the city-state of Sundren in 1230, the Keeper and his companions offered up prayers to Silvanus and the other Deities of nature, asking their blessings for aid in trying to preserve the wilds of Sundren. Silvanus answered their call, impressed by the wisdom of the group, and particularly the relationship between the Keeper and his daughter Nes'Anah (which mirrors the relationship between Silvanus and his own daughter Eldath). Silvanus offered them the power to form the grove, though sacrifices were required on their part. They are no longer people as such, but parts of the Grove and bound to it (though both The Keeper and Nes'Anah retain large parts of their consciousness in a recognizable form).

The Keeper and his companions voluntarily bound themselves to the grove, receiving the blessings of Silvanus. The Keeper became custodian, other druids gave up their consciousnesses into the grove and became the aspects, and Nes'Anah ("the Peace") became the calming influence which allows the grove to function without descending into primal chaos. They are all parts of the grove now, rather than simply people who exist within it. None of them age while bound to the Grove.

Map

Districts/Areas

  • Druid Glade
  • Druid Sanctuary

Prominent Residents/Organizations

Miscellaneous Information