Domains
Domain List
A cleric chooses two domains at their first class level, ideally representing the deity they have chosen to follow. Each domain gives the cleric access to at least 2 domain spells he can cast that is added to his spell list, as well as possibly gaining a granted power. The cleric gets the granted powers of both the domains selected.
Cleric Domain |
Special Ability |
Spell Level |
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
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Air |
Lightning Arc |
Shocking Grasp |
Energy Weapon |
Energized Shield |
Arc Lightning |
Call Lightning Storm |
Chain lightning |
Elemental Body(Shapeshift) |
Storm Avatar |
Elemental Storm |
|
Animal |
Animal companion |
Magic Fang |
Cat's grace |
Greater Magic Fang |
Dominate Animal |
Polymorph Self |
Awaken |
Creeping Doom |
Lion's Roar |
Shapechange |
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Chaos |
Slippery mind |
Color Spray |
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Confusion |
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Cold |
Cold resistance 5 |
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Creeping Cold |
Hypothermia |
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Polar Ray |
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Darkness |
Blind Fight |
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Blindness Deafness |
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Shadow Conjuration |
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Power Word, Blind |
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Death |
Negative plane avatar |
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Phantasmal killer |
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Power Word, Kill |
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Destruction |
Smite infidel |
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Rage |
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Acid fog |
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Dream |
Immunity to sleep |
Sleep |
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Phantasmal Killer |
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Hiss of Sleep |
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Earth |
Toughness |
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Stoneskin |
Energy immunity |
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Evil |
Able to turn outsiders |
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Evard's black tentacles |
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Weird |
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Fire |
Fire resistance 5 |
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Fireball |
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Wall of fire |
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Fury |
Battle Master |
Enlarge person |
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Tenser's transformation |
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Good |
Aura of courage |
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Magic circle against alignment |
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Planar Binding, Lesser |
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Healing |
Empowered healing |
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Cure serious wounds |
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Heal |
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Knowledge |
Extra spells |
Identify |
Knock |
Clairaudience Clairvoyance |
True seeing |
Legend lore |
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Law |
Iron Will |
Lionheart |
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Hold Monster |
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Mass Hold Person |
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Luck |
Luck of Heroes |
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Freedom of Movement |
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Spell Mantle, Greater |
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Magic |
Extra spells |
Mage armor |
Melf's acid arrow |
Assay resistance |
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Greater Dispel Magic |
Spell mantle |
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Blackstaff |
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Plant |
Woodland stride |
Entangle |
Barkskin |
Poison |
Mass camouflage |
Vine Mine |
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Protection |
Divine protection |
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Globe of Invulnerability, Lesser |
Energy immunity |
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Strength |
Divine Strength |
Bull's Strength |
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Divine Power |
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Sun |
Exceptional turning |
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Searing Light |
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Sunbeam |
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Time |
Improved Initiative |
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Haste |
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Premonition |
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Travel |
Fast movement |
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Freedom of movement |
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Haste |
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Trickery |
Feint |
Grease |
Invisibility |
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Confusion |
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Undeath |
Extra Turning |
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Animate Dead |
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Create Greater Undead |
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War |
Weapon Focus |
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Flame Strike |
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Power Word, Stun |
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Water |
Evasion |
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Poison |
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Ice storm |
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