Domains

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Domain List

A cleric chooses two domains at their first class level, ideally representing the deity they have chosen to follow. Each domain gives the cleric access to one spell of each spell level he can cast, as well as gaining a granted power. The cleric gets the granted powers of both the domains selected.

Cleric Domain

Special Ability

Spell Level

1

2

3

4

5

6

7

8

9

Air

Lightning Arc

Shocking Grasp

Energy Weapon

Energized Shield

Arc Lightning

Call Lightning Storm

Chain lightning

Elemental Body(Shapeshift)

Storm Avatar

Elemental Storm

Animal

Animal Companion

Magic Fang

Cat's grace

Greater Magic Fang

Dominate Animal

Polymorph Self

Awaken

Creeping Doom

Lion's Roar

Shapechange

Blood

Wounding Blade

Ray of Enfeeblement

False Life

Vampiric Touch

Contagion

Enervation

Mass Contagion

Avasculate

Horrid Wilting

Energy Drain

Chaos

Chaos Blade

Hideous Laughter

Ghostly Visage

Bladeweave

Chaos Hammer

Confusion

War Cry

Song of Discord

Mass Blind/Deaf

Weird

Cold

Cold Resistance 5

Lesser Orb of Cold

Energy Weapon

Energized Shield

Corona of Cold

Greater Creeping Cold

Cone of Cold

Elemental Body(Shapeshift)

Polar Ray

Burst of Glacial Wrath

Darkness

Touch of Darkness

Sleep

Blindness/Deafness

Damning Darkness

Shadow Conjuration

Glass Doppleganger

Shadow Walk

Power Word, Blind

Greater Shadow Conjuration

Shades

Death

Killing Blow

Ray of Enfeeblement

Death Kneel

Keen Edge

Enervation

Cloudkill

Scourge

Finger of Death

Horrid Wilting

Wail of the Banshee

Destruction

Smite Infidel

True Strike

Gust of Wind

Rage

Mass Inflict Light Wounds

Shout

Harm

Disintegrate

Bombardment

Crushing Fist of Spite

Dream

Dodging Danger

Sleep

Daze Monster

Non-detection

Phantasmal Killer

Locate Creature

Ethereal Visage

Hiss of Sleep

Solipsism

Weird

Earth

Acid Dart

Foundation of Stone

Grease

Energized Shield

Stoneskin

Stonehold

Flesh to Stone

Elemental Body(Shapeshift)

Deadly Lahar

Elemental Swarm

Evil

Turn Outsiders

Ray of Enfeeblement

Align Weapon(Evil)

Scare

Evard's Black Tentacles

Call Nightmare

Aura of Terror

Blasphemy

Greater Planar Binding

Dominate Monster

Fire

Firebolt

Burning Hands

Energy Weapon

Energized Shield

Wall of Fire

Elemental Shield

Firebrand

Elemental Body(Shapeshift)

Deadly Lahar

Elemental Swarm

Fury

Battle Master

Enlarge person

Rage

Power Word Weaken

Shout

Greater Enlarge Person

Song of Discord

Tenser's Transformation

Greater Shout

Power Word Kill

Good

Touch of Good

Expeditious Retreat

Angelskin

Greater Disrupt Undead

Blessing of the Righteous

Mark of Justice

Draconic Might

Holy Word

Greater Planar Binding

Mass Hold Monster

Healing

Empowered Healing

Cure Moderate Wounds

Remove Disease

Cure Critical Wounds

Lesser Globe of Invulnerability

Heal

Rejuvenation Cocoon

Aura of Vitality

Heal Mass

Premonition

Knowledge

Void Form

Identify

Knock

Clairaudience Clairvoyance

True Seeing

Locate Creature

Legend Lore

Mass Hold Person

Mind Blank

Premonition

Law

Staff of Order

Remove Fear

Castigate

Hold Person

Mark of Justice

Hold Monster

Greater Enlarge Person

Banishment

Mass Hold Monster

Lawful Sword

Luck

Malign Eye

Benediction

Clear Mind

Freedom of Movement

Confusion

Locate Creature

Mind Fog

Prismatic Spray

Greater Spell Mantle

Shapechange

Magic

Dispelling Touch

Mage Armor

Melf's Acid Arrow

Assay Resistance

Illiusionary Wall

Greater Dispel Magic

Spell Mantle

Greater Planar Binding

Protection from Spells

Mordenkainen's Disjunction

Plant

Bramble Armor

Entangle

Barkskin

Trip Vine

Thornskin

Vine Mine

Plant Body

Swamp Lung

Control Plants(As Control Undead)

Shambler (Summon)

Protection

Aura of Protection

Shield

Lesser Energized Shield

Shield of Warding

Lesser Globe of Invulnerability

Energy Immunity

Globe of Invulnerabilty

Aura of Vitality

Mind Blank

Premonition

Strength

Divine Strength

Bull's Strength

Balagarn's Iron Horn

Rage

Lesser Globe of Invulnerabilty

Shout

Stoneskin

Bigby's Grasping Hand

Lion's Roar

Bigby's Crushing Hand

Suffering

Empower Wounds

Enlarge Person

Ghoul Touch

Curse of Impending Blades

Power Word Weaken

Mass Curse of Impending Blades

Aura of Terror

Finger of Death

Gutwrench

Crushing Fist of Spite

Sun

Exceptional Turning

Endure Elements

Searing Light

Body of the Sun

Elemental Shield

Inferno

Firebrand

Sunbeam

Sunburst

Deadly Lahar

Time

Moment of Pause

True Strike

Slow

Mass Curse of Impending Blades

Haste

Hold Monster

Mass Hold Person

Premonition

Solipsism

Mass Hold Monster

Travel

Dimentional Hop

Longstrider

Baleful Transposition

Freedom of movement

Dimension Door

Haste

Etheral Visage

Stonehold

Protection from Spells

Mass Hold Monster

Trickery

Copycat

Disguise Self

Invisibility

Non-Detection

Confusion

Feeblemind

Glass Doppleganger

Greater Shadow Conjuration

Solipsism

Shadow Simulacrum

Undeath

Spirit Touch

Ghoul Touch

Animate Dead

Death Armor

Enervation

Undeath to Death

Cloudkill

Create Greater Undead

Gutwrench

Energy Drain

War

Battle Rage

Lionheart

Energy Weapon

Power Word Weaken

Rightious Fury

War Cry

Aura of Vitality

Power Word Blind

Lion's Roar

Power Word Kill

Water

Icicle

Lesser Orb of Cold

Cloud of Bewilderment

Dehydrate

Orb of Cold

Ice storm

Extract Water Elemental

Drown

Horrid Wilting

Elemental Swarm