Ice Fury of Auril

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Ice Fury of Auril

PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.

Icefuries are the servants of Auril, commanding the essence of winter at her bequest. Wielding ice and storm as their weapons, the sight of one of these fearsome champions is enough to inspire obeisance and servitude in those who live in the domain of the Cold Goddess. These champions of ice and winter wander the frozen lands, expanding the domain of their Goddess. Often alone for months, they are skilled in surviving on their own in a harsh and unforgiving environment.

Requirements

To qualify to become an Ice Fury, the character must fulfill the following criteria.

  • Skills: 8 Ranks in Survival
  • Feats: Toughness
  • Base Attack Bonus: +4
  • Spellcasting: Able to cast 4th level divine spells
  • Special: Must worship Auril as a deity

Class Skills

The class skills of the Dreadmaster are:

  • Concentration
  • Craft Armor
  • Craft Weapon
  • Diplomacy
  • Intimidate
  • Lore
  • Survival
  • Spellcraft

Class Features

Base Attack Bonus Progression: Medium

Skill Points at Each Level: 3 + Int modifier

Hit Dice: D8

Weapon and Armor Proficiency: The Ice Fury gains no new proficiencies with weapons or armor.

Spells per Day/Spells Known: When a new Icefury level is gained (except 1st and 5th level), the character gains new spells per day (and spells known, if applicable) as though he had gained a level in whatever divine spellcasting class gave him access to 4th-level divine spells. If the character has more than one applicable divine spellcasting class, he must pick one to improve.

Auril's Whisper: At 1st level, a servant of Auril may draw upon the power of the Cold Goddess to emanate a permanent aura. The aura extends 15ft and affects all enemies that enter it as with the Slow spell. Enemies may attempt a save to avoid the effect. The slow effect lasts for 3 rounds.

Auril's Blessing: At 2nd level, an Icefury is blessed by Auril's element. This gives the Icefury cold resistance 10, but also increases fire damage taken by 5%.

Icing Touch: At 3rd level, the Icefury's attacks are strengthened by Auril's might. Every attack deals an extra 1d4 cold damage. At level 6 this damage increases to 1d8 and at level 9 increases to 1d12.

Auril's Wind: At level 5, the Icefury's connection with his deity deepens, and the strength of his aura increases. In addition to slowing enemies, the aura now deals 1d6 cold damage per 5 character levels the Icefury has.

Auril's Greater Blessing: At 6th level, Auril's element becomes more strongly infused in the Icefury. He gains cold resistance 15, but suffers an extra 15% damage from fire attacks. This replaces Auril's Boon.

Auril's Kiss: At 10th level, Auril blesses the Icefury with a kiss, completing the elemental infusion. The Icefury gains immunity to cold damage, but takes an extra 25% damage from fire attacks. This replaces Auril's Blessing.

Auril's Breath: Upon reaching level 10, the aura that surrounds the Icefury becomes a symbol of Auril's icing breath. In addition to slowing and damaging enemies, it now also reduces their AC and attack bonus by 2 as well as reducing their saves versus cold by 3. Enemies are allowed a save to avoid this effect. It lasts for 3 rounds.