Ice Fury of Auril

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Ice Fury of Auril

PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.

Icefuries are the servants of Auril, commanding the essence of winter at her bequest. Wielding ice and storm as their weapons, the sight of one of these fearsome champions is enough to inspire obedience and servitude in those who live in the domain of the Cold Goddess. These champions of ice and winter wander the frozen lands, expanding the domain of their Goddess. Often alone for months, they are skilled in surviving on their own in a harsh and unforgiving environment.

Requirements

To qualify to become an Ice Fury, the character must fulfill the following criteria.

  • Skills: 8 Ranks in Survival
  • Feats: Toughness, Auril's Heart (Sundren Custom feat)
  • Base Attack Bonus: +4
  • Spellcasting: Able to cast 4th level divine spells
  • Special: Must worship Auril as a deity

Class Skills

The class skills of the Ice Fury are:

  • Concentration
  • Craft Armor
  • Craft Weapon
  • Diplomacy
  • Intimidate
  • Lore
  • Survival
  • Spellcraft

Class Features

Base Attack Bonus Progression: High

Skill Points at Each Level: 3 + Int modifier

Hit Dice: D8

Weapon and Armor Proficiency: The Ice Fury gains no new proficiencies with weapons or armor.

Spells per Day/Spells Known: At each even-numbered level, Ice fury's gain new spells per day and an added level of effective spellcasting in whatever divine spellcasting class gave them access to 4th-level divine spells. If a character has multiple classes that give him access to 4th-level divine spells, he must choose which spellcasting class will benefit from Ice Fury levels when first selecting this prestige class..

Auril's Whisper: At 1st level, a servant of Auril may draw upon the power of the Cold Goddess to emanate a permanent aura. The aura extends 15ft and affects all enemies that enter it as with the Slow spell. Enemies may attempt a save to avoid the effect. The slow effect lasts for 3 rounds.

Auril's Blessing: At 2nd level, an Icefury is blessed by Auril's element. This gives the Icefury cold resistance 10, but also increases fire damage taken by 5%.

Icing Touch: At 3rd level, the Icefury's attacks are strengthened by Auril's might. Every attack deals an extra 2 cold damage. At level 6 this damage increases to 1d4 and at level 9 increases to 1d6.

Auril's Wind: At level 5, the Icefury's connection with his deity deepens, and the strength of his aura increases. In addition to slowing enemies, the aura now deals 1d6 cold damage per 5 character levels the Icefury has.

Auril's Greater Blessing: At 6th level, Auril's element becomes more strongly infused in the Icefury. He gains cold resistance 15, but suffers an extra 15% damage from fire attacks. This replaces Auril's Blessing.

Auril's Kiss: At 10th level, Auril blesses the Icefury with a kiss, completing the elemental infusion. The Icefury gains immunity to cold damage, but takes an extra 25% damage from fire attacks. This replaces Auril's Greater Blessing.

Auril's Breath: Upon reaching level 10, the aura that surrounds the Icefury becomes a symbol of Auril's icing breath. In addition to slowing and damaging enemies, it now also reduces their AC and attack bonus by 2 as well as reducing their saves versus cold by 3. Enemies are allowed a save to avoid this effect. It lasts for 3 rounds.