Bard Level 0

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Detect Magic

School:Divination
Components:V,S
Casting Time:1 Standard Action
Range:60 ft.
Area:Cone-shaped emanation
Duration:Concentration, Up to 3 rounds
Saving Throw:None
Spell Resistance:No

You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject.

1st Round: Presence or absence of magical auras.
2nd Round: Number of different magical auras and the power of the most potent aura.
3rd Round: The strength and location of each aura. If the items or creatures bearing the auras are in line of sight.

Magical areas, multiple types of magic or strong local magical emanations may distort or conceal weaker auras. Outsiders and elementals are not magical in themselves, but if they are summoned, the conjuration spell registers.

Lullaby

School:Enchantment (Compulsion) [Mind Effecting]
Components:V,S
Casting Time:1 Standard Action
Range:Medium (100 ft.)
Target:Living creatures within a 10-ft.-radius burst
Duration:1 Round/Level
Saving Throw:Will negates
Spell Resistance:Yes

Any creature within the area that fails a Will save becomes drowsy and inattentive, taking a -5 penalty on Listen and Spot checks and a -2 penalty on Will saves against mind effects while the lullaby is in effect.

Read Magic

School: Divination.
Components: V,S,F.
Casting Time: 1 Standard Action.
Range: Personal.
Target: You.
Duration: Instant.

By means of read magic, you can decipher magical inscriptions on books & scrolls and the like—that would otherwise be unintelligible. This deciphering does not normally invoke the magic contained in the writing, although it may do so in the case of a cursed scroll.

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