Bard Level 2

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Dance of Ruin

School:Necromancy [Evil]
Components:V,S
Casting Time:1 Standard Action
Range:25 ft. + 5 ft./2 Levels
Target:Blast centered on caster
Duration:Instant
Saving Throw:Reflex half
Spell Resistance:Yes

To cast this spell the caster dances wildly and chants. After she finishes her dance, a wave of crackling energy outward up to the extent of the range. All non outsiders (including the caster) caught in the wave take 2d20 damage.

Daze Monster

School:
Components:
Casting Time:
Range:Medium (100 ft.)
Target:One living creature of 6 HD or less
Duration:
Saving Throw:
Spell Resistance:

This spell functions like daze, but daze monster can affect any one living creature of any type. Creatures of 7 or more HD are not affected.

Delusions of Grandeur

School:Illusion (Phantasm) [Mind Effecting]
Components:V
Casting Time:1 Standard Action
Range:Medium
Target:One Creature
Duration:10 Mins./Level
Saving Throw:Will negates
Spell Resistance:Yes
Meta Magic:Silent,Extend,Quicken

By shouting flattering comments at your intended subject, you release the energy of the spell. The target of your spell glows momentarily with a white nimbus of crackling energy that fades to a sickly gray before disappearing completely. This powerful phantasm fools the subject into believing itself more competent and safe then it really is. This spell make any action the subject considers attempting seem easily accomplished, requiring only a token effort. Deadly wounds seem like mere scratches, stalwart foes appear weak and intimidated, and the subjects own attacks seem stronger and more effective. As a result of its skewed perceptions, the subject takes a -2 penalty on attack rolls, saves, skill checks, and to Wisdom as well.

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