Calm Animals

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Level: Drd 1, Rgr 1
School: Enchantment (Compulsion) [Mind-Affecting]
Components: V, S
Casting Time: 1 standard action
Range: Medium
Targets: One Animal.
Duration: 1 min./level
Saving Throw: Will negates; see text
Spell Resistance: Yes

This spell soothes and quiets an animal, rendering it docile and harmless. Only ordinary animals (those with Intelligence scores of 1 or 2) can be affected by this spell. The maximum number of Hit Dice of an animal you can affect is equal to 2d4 + caster level. A dire animal or an animal trained to attack or guard is allowed a saving throw; other animals are not.

The affected creature remains where it is at and does not attack or flee. It is not helpless and will defend themselves normally if attacked. Any threat breaks the spell on the threatened creatures