Cleric Level 4

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Abyssal Might

School:Conjuration (Summoning) [Evil]
Components:V,S
Casting Time:1 Standard Action
Range:Personal
Target:Caster
Duration:10 Mins./Level

The caster summons evil energy from the Abyss and imbues himself with its might. The caster gains +2 Str, Con, & Dex. The casters spell resistance increases by +2 as well.

Castigate

School:Evocation [Sonic]
Components:V
Casting Time:1 Standard Action
Range:10 ft.
Target:10-ft. radius burst centered on you
Duration:Instant
Saving Throw:Fortitude half
Spell Resistance:Yes
Meta Magic:Silent,Quicken,Empower,Maximize

Shouting your deity's teachings, you rebuke your foes with the magic of the sacred words. This spell has no effect on creatures that cannot hear. All creatures whose alignment differs from yours on both the law-chaos and the good-evil axis take 1d4 points of damage per caster level (maximum 10d4). All Creatures whose alignment differs from yours on one component take half damage, and this spell does not deal damage to those who share your alignment.

Damning Darkness

School:Evocation [Darkness, Evil]
Components:V
Casting Time:1 Standard Action
Range:Close
Target:20 ft. radius
Duration:10 Mins./Level
Saving Throw:None
Spell Resistance:No

This spell is similar to darkness, except that those within the area of darkness also take unholy damage. Creatures of the good alignment take 2d6 points of divine damage per round in the darkness. Neutral Creatures take 1d6 points of divine damage per round in the darkness.

Dimension Door

(Obtainable with the Travel domain)
School:Conjuration (Teleportation)
Components:V
Casting Time:1 Standard Action
Range:Long (400 ft.)
Target:You
Duration:Instantaneous

You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired—whether by simply visualizing the area or by stating direction. After using this spell, you can’t take any other actions until your next turn.

Discern Lies

School:Divination
Components:V,S,DF
Casting Time:1 Standard Action
Range:Touch
Target:One Creature
Duration:1 Round/Level
Saving Throw:Will negates
Spell Resistance:No

Target creature gets -50 to their bluff skill.

Sending

School:Evocation
Components:V,S,M/DF
Casting Time:1 Standard Action
Range:See Text
Target:One Creature
Duration:1 Round; See Text
Saving Throw:None
Spell Resistance:No

You contact a particular creature with which you are familiar and send a short message to the subject. The subject recognizes you if it knows you. It can answer in like manner immediately. A creature with an Intelligence score as low as 1 can understand the sending, though the subject’s ability to react is limited as normal by its Intelligence score. Even if the sending is received, the subject is not obligated to act upon it in any manner. (This spells primary usage is to communicate long distance for role play purposes. It gives the Players the ability to pass info IC long range).

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