Gnomes
Gnomes
Gnomes are in wide demand as alchemists, inventors, and technicians, though most prefer to remain among their own kind in simple comfort. Gnomes adore animals, gems, and jokes, especially pranks. They love to learn by personal experience, and are always trying new ways to build things. Gnomes stand 3 to 3 1/2 feet tall, with skin that ranges from dark tan to woody brown. Their hair is fair, and their eyes are often some shade of blue. Gnomes generally wear earth tones, but decorate their clothes intricately. Males favor carefully-trimmed beards. Gnomes live 350 to 500 years.
Rock Gnomes
Rock gnomes are the most common type of gnomes in the region, and are usually just called gnomes, since they are the only sort that surface dwellers ever see. Equipped by nature with keen curiousity and a knack for mechanical workings, gnomes excel at intricate crafts such as gemcutting, toy making, and clockwork engineering. Gnomes adore animals, gems, and jokes, especially pranks. Gnomes stand 3 to 3 1/2 feet tall, with skin that ranges from dark tan to woody brown. Their hair is fair, and their eyes are often some shade of blue. Gnomes generally wear earth tones, but decorate their clothes intricately. Males favor carefully-trimmed beards. Gnomes live 350 to 500 years.
Ability Adjustments:
- Constitution, +2
- Strength, -2
Racial Features:
- Small Size
- Favoured Class, Bard
- Low-light vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.
- Hardiness vs. Illusions: +2 racial bonus on saving throws against illusions.
- Spell Affinity (Illusion): Add +1 to the difficulty class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects such as the spell focus feat.
- Battle Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (including goblins, hobgoblins, and bugbears).
- Battle Training vs. Reptilians: +1 racial bonus on attack rolls against kobolds.
- Battle Training vs. Giants: +4 dodge bonus to armor class against monsters of the giant type (such as ogres, trolls, and hill giants).
- Skill Affinity (Listen): +2 racial bonus on listen checks.
- Skill Affinity (Craft Alchemy): +2 racial bonus on craft alchemy checks.
Level Adjustment: None