Master of Radiance

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Master of Radiance

PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.

Masters of radiance channel the pure, undiluted power of the sun. Often originating from (but not limited to) good-aligned druid sects that reveres the sun, they have a holy purpose to scour the world clean of undead. Wielding the sun's radiance as a weapon, they are the bane of any evil creature that lurks in the darkness.

Requirements

To qualify to become a Master of Radiance, the character must fulfill the following criteria.

  • Alignment: Any nonevil
  • Skills: Knowledge: Nature 8 ranks, Knowledge: Religion 5 ranks.
  • Spells: Must be able to cast 3rd level divine spells.

Class Skills

The class skills of the Master of Radiance are:

  • Concentration
  • Craft: Alchemy
  • Diplomacy
  • Heal
  • Lore
  • Spellcraft
  • Spot
  • Knowledge: Nature
  • Knowledge: Religion
  • Craft: Tailoring/Leatherworking
  • Craft: Woodworking
  • Profession: Cook
  • Profession: Woodcutter
  • Profession: Fisher

Class Features

Hit Die: d8

Base Attack Bonus: Medium.

High Saves: Fortitude and Will.

Weapon Proficiencies: Masters of radiance gain no weapon proficiencies.

Armor Proficiencies: Masters of radiance gain no armor proficiencies.

Skill Points: 4 + Int Modifier.

Spellcasting: At each master of radiance level excluding the 1st, the character gains new spells per day as if he had also gained a level in a divine spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained.

Turn Undead: Master of radiance class levels stack with levels of all other classes that grant the ability to turn undead for the purpose of determining the character's effective cleric level for turning.

Radiant Aura: A master of radiance can emanate an aura of brilliant light that weakens undead creatures. Undead creatures within the radius of the bright light take a -2 penalty on attack rolls, damage rolls, and saving throws. The master of radiance can use this ability one per day at 1st level, twice per day at 2nd level, and three times per day at 5th level. Each use lasts 1 minute.

Searing Light: Beginning at 2nd level, a master of radiance can use searing light as a standard action once per round as long as her radiant aura is active. This uses the spellcasting level associated with the Master of Radiance +2.

Beam of Sunlight: At 5th level, a master of radiance can use a Beam of Sunlight (See Sunbeam) as a standard action once per round as long as her radiant aura is active. This uses the spellcasting level associated with the Master of Radiance +2.