Shadowbane Stalker
Shadowbane Stalker
PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.
Description: Those they name as heretics or servants of evil call them zealots. Those they protect from darkness call them saviors. Whatever their label, shadowbane stalkers rank as some of the most feared individuals wherever they go. A shadowbane stalker serves her order or church through acting as its eye in the night, seeking out the evils hidden among civilisation. Of course, with the divine gifts she wields to further her faith's purposes, she is also capable of taking them out quickly and efficiently in case it is deemed necessary for the greater good.
Requirements
To qualify to become a Shadowbane Stalker, a character must fulfill all the following criteria.
- Alignment: Any Good.
- Spells: Able to cast 1st level divine spells (as a Cleric, Favored Soul or Paladin).
- Skills: Gather Information 8 ranks, Search 4 ranks, Sense Motive 4 ranks.
- Feats: Shadow, Godsbane.
- Special: Sneak Attack.
Class Skills
The class skills of the Shadowbane Stalker are:
- Appraise
- Balance
- Climb
- Concentration
- Craft: Alchemy
- Craft: Weaponsmithing
- Craft: Tailoring & Leatherwork
- Craft Trap & Contraption Making
- Decipher Script
- Disable Device
- Escape Artist
- Gather Information
- Heal
- Hide
- Intimidate
- Jump
- Knowledge: Architecture & Engineering
- Knowledge: Local
- Knowledge: History
- Knowledge: Religion
- Knowledge: The Planes
- Listen
- Lore
- Move Silently
- Open Lock
- Parry
- Profession: Cook
- Profession: Fisher
- Search
- Sense Motive
- Sleight of Hand
- Spellcraft
- Spot
- Tumble
- Use Magic Device
- Use Rope.
Class Features
Base Attack Bonus Progression: Medium progression; High Reflex and Will saves
Skill Points at Each Level: 6 + Int modifier.
Hit Dice: D8
Weapon and Armor Proficiency: Shadowbane stalkers gain no weapon proficiencies.
Spells per Day/Spells Known: When a new shadowbane stalker level is gained (except 4th and 9th level), the character gains new spells per day (and spells known, if applicable) as though she had gained a level in whatever divine spellcasting class gave her access to 1st-level divine spells. If the character has more than one applicable spellcasting class, she must pick one to improve.
Detect Evil: A shadowbane stalker can use detect evil at will.
Sacred Stealth: The shadowbane stalker can channel some of her divine power to become stealthier. She gains a +4 sacred bonus on Hide and Move Silently checks for a number of minutes equal to her Charisma bonus plus half her class level. At 7th level, this bonus increases to +8. This is cast as a spell-like ability and can be used twice per day.
Discover Subterfuge: A shadowbane stalker trains diligently to detect subterfuge and misdirection of others. At 2nd level and higher, she gains a +2 competence bonus on Search and Sense Motive checks. This bonus increases to +4 at 5th level and +6 at 8th level.
Sneak Attack: Beginning at 3rd level, the stalker deals an additional 1d6 damage on sneak attacks. This bonus increases to 2d6 at 6th level and 3d6 at 9th level.
Sacred Defense: At 4th level and higher, a shadowbane stalker can channel some of her divine power to become more evasive to enemy attacks. She gains a +4 sacred bonus to her armor class as a spell-like ability. This bonus lasts for 4 rounds after casting and can be used once per day. At 9th level, the duration is increased to 7 rounds.
Sacred Strike: At 10th level, the shadowbane stalker can channel some of her divine power to wreak havoc upon the wicked. She gains a 2d6 divine damage bonus on all attacks against evil creatures for 1 + half her Charisma modifier in rounds after casting. Sacred Strike is activated as a spell-like ability, and can be used twice per day.