Svirfneblin

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Deep Gnomes

Hidden in the depths of the Underdark live the svirfneblin, or deep gnomes. Reclusive, suspicious, and resentful of intrusion into their cavern homes, the deep gnomes share little of the humor or openness of their surface cousins. The deep gnomes may be the world's stealthiest and most elusive folk. Centuries upon centuries of surviving the deadly perils of the Underdark have bred in this race an amazing gift for avoiding attention.


Ability Adjustments:

  • Strength, -2
  • Dexterity, +2
  • Wisdom, +2
  • Charisma, -4


Racial Features:

  • Small Size
  • Darkvision:
  • Stonecunning: +2 bonus to Search checks when inside.
  • Spell Affinity (Illusion): Add +1 to the difficulty class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects, such as the Spell Focus feat.
  • Spell resistance: 11 + character level.
  • Battle Training vs. Reptilians: +1 racial bonus on attack rolls against kobolds.
  • Battle Training vs. Goblinoids: +1 racial bonus to attack rolls against goblinoids (including goblins, hobgoblins, and bugbears).
  • Slippery Defense: +4 dodge bonus to Armor Class against all opponents.
  • Durability: +2 racial bonus to all saving throws.
  • Skill Affinity (Listen): +2 racial bonus to Listen checks.
  • Skill Affinity (Craft Alchemy): +2 racial bonus to Craft Alchemy checks.
  • Spell-Like Abilities:
    • 1/day - Blindness/deafness as sorcerer of equal level.
    • 1/day - Entropic shield as sorcerer of equal level.
    • 1/day - Invisibility as sorcerer of equal level.


Level Adjustment: +3