Weapon Master

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Weapon Master

PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.

For a weapon master, perfection is found in the mastery of a single melee weapon. A weapon master seeks to unite this weapon of choice with the body to make them one and to use the weapon as naturally and without thought as any other limb. Weapon masters may not choose Unarmed Strike as their Weapon of Choice.

Requirements

To qualify to become a Weapon Master, a character must fulfill all the following criteria.

  • Base Attack Bonus: +5
  • Skills: Intimidate 4 ranks
  • Feats: Weapon Focus in a melee weapon, Dodge, Mobility, Combat Expertise, Spring Attack, Whirlwind Attack

Class Skills

The class skills of the Weapon Master are:

  • Craft Weapon
  • Lore
  • Intimidate
  • Parry
  • Taunt


Class Features

Base Attack Bonus Progression: High

Skill Points at Each Level: 2 + Int modifier.

Hit Dice: D10

Weapon and Armor Proficiency: The Weapon Master gains no new weapon or armor proficiencies.


Weapon of Choice: When a character acquires his first level of weapon master, he must select a single melee weapon type (for example, longsword or dwarven waraxe) as his weapon of choice. His weapon master abilities only function when he has a weapon of that type equipped.


Ki Damage: Once per day, a 1st-level weapon master may choose to make a special attack with his weapon of choice. If this attack hits, it automatically inflicts maximum damage.


Increase Multiplier: At 5th level, the weapon master's critical multiplier with his chosen weapon increases by +1. (i.e. x2 becomes x3, x3 becomes x4, etc.)


Superior Weapon Focus: A 5th-level weapon master gains Superior Weapon Focus with his weapon of choice as a bonus feat.


Ki Critical: At 5th level, the weapon master increases his threat range by 2 when using his weapon of choice. For example, a longsword normally has a threat range of 19-20. In the hands of a 7th-level weapon master, it threatens on a 17-20.


Improved Flanking: At 7th level, the weapon master gains Improved Flanking, giving him +4 to hit when flanking instead of the standard +2.


Immune to Paralysis: At 8th level, the weapon master becomes immune to paralysis.


Improved Whirlwind: At 10th level, the weapon master gains the Improved Whirlwind feat.