<b>Player:</b> The Mad Seer
<b>Name:</b> Raman Aseph
<b>Titles/Nicknames:</b> Rashemi, Runescarred
<b>Birthplace:</b> Rashemen
<b>Race:</b> Human
<b>Gender:</b> Male
<b>Patron Deities:</b> The Three (Kheliara, Bhalla, The Hidden One)
<b>Class:</b> Barbarian/Cleric/Frenzied Berserker
<b>Note:</b> Raman is no priest or cleric, but wields divine magic through his runescars.
<b>Age:</b> 19
<b>Alignment:</b> Chaotic Good
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<b>Appearance:</b>
Raman is unusually tall for a Rashemi, towering over most men at 6" 5'. He was born with the frame of a warrior; broad shoulders; larger bone structure; and stout. To your common folk, he is an imposing and intimidating sight. He can easily overpower most men through sheer muscles, and his homeland has made him as sturdy as a dwarf. He has a dusky skin, short hair, blue eyes and a 5 o' clock shadow. The loremaster will notice the short length of his hair and his lack of real beard to be unusual for a Rashemi, as it would be for a dwarf. His left ear has been pierced by three silver ear rings, and his skin is crisscrossed by the faded lines of old runes. These faint scars are renewed with more runes each day, which in turn disappear as they are discharged. Such markings cover the back of his hands, his arms, his chest and his face.
<b>Personality:</b>
Raman has a rather grim attitude. He doesn't smile or laugh much and rarely displays something else than a frown. He's gruff, grumpy, blunt and straightforward. He doesn't appreciate senseless speech with too many useless words, or twisting the sense of a phrase to conceal it's real meaning. Playing with words is not a good way to get his appreciation: if you have to say something, speak it or shut up. Despite these unpleasant quirks, he remains a good man. He might not show you that he likes you, but he'll put his life on the line to keep you safe if you prove to be good and brave. Similarly, gaining his trust is not an easy task. But once accomplished, he is one of the most reliable companion one could hope for.
<b>Background:</b>
Raman was born in the the village of Tinnir. His father was a farmer and his mother a seamstress. However, his father used to be a strong berserker, but was crippled, a few years after Raman's birth, when the Tuigan horde, sent by Szass Tam, destroyed Citadel Rashemar.
The young warrior grew up as any other warrior would have. He was soon given a weapon in his hands and trained to become a berserker of the Owl Bear. Often partaking in the challenges, sports and competitions within the different lodges, he easily became as strong and hardy as the next berserker. And, at a young age, already began humiliating foreigners in jhuild drinking contests.
His childhood friend, Danyaska, was soon taken by the wychlarans after she was tested for spellcasting abilities. She was as good at magic as Raman was at fighting. They were both fond of eachother and so, when Raman left for his Dajemma, the ethran followed. It wasn't common for them to leave in a pilgrimmage as the young warriors did, but she insisted on accompanying the warrior. It wasn't a long way out of Rashemen that both were ambushed by thayan slavers, in search of strong "merchandise". The duo took out a few of them, but failed at repelling the slavers and were eventually captured. Danyaska was slain in front of Raman, and the slavers sold the rashemi back in Thay.
Raman remained in captivity for a few months. A fat, greasy, greedy and selfish merchant had bought him and forced him into all sorts of degrading work and labour. He played obedient for a while and waited for an opportunity to escape — one that presented itself. One careless guard later, Raman had a sword in his hands and a handful of guards was all that stood between him and freedom. He butchered his way out, not missing to stop at his former master's chambers to strangle the life out of him, and covered himself in rags to make his way out of Thay.
Shamed, he did not dare to return to Rashemen. But it wasn't the most preocupying thought that wandered his mind. In fact, not much wandered his mind. The loss of Danyaska, his failure to his witch, turned him into barely more than an empty husk of anger. He shaved his beard, cut his hair short, and wandered aimlessly through towns and forests, killing his way through bandits or monsters. Killing, drinking and bar brawls were all he would do, never staying more than a couple of days in the same place.
Eventually, that lead him to Sundren. And the gods know what'll happen to him there.