Druid Spells: Level 2

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Brambles

School:Transmutation
Components:V,S,M
Casting Time:1 Standard Action
Range:Touch
Target:Wooden Weapon Targeted
Duration:1 Round/Level
Meta Magic:Still,Silent,Extend,Persist

With the sound of twisting wood, the weapon you touch grows sharp spikes like rose thorns. For the duration of the spell, the weapon deals both piercing and bludgeoning damage. It gains a +1 to attack and also gains a +1 bonus per caster level on melee damage rolls (maximum +10). This spell only works on melee weapons with wooden striking surfaces. For instance, it does not work on a bow, an arrow, or a metal mace.


Wracking Touch

School:Necromancy
Components:V,S
Casting Time:1 Standard Action
Range:Touch
Target:One Creature
Duration:Instant
Saving Throw:Fortitude half
Spell Resistance:Yes

You lay your hand upon a creature and deal 1d6 points of damage +1 per caster level.(Maximum +10) In addition if you have the sneak attack ability you deal sneak attack damage to the subject as well. Unlike a normal sneak attack, the target need not be flanked or denied its dexterity bonus. Normal immunities to sneak attack are still respected.


Tar Ball

Caster Level(s): Druid Jungle Domain 2

Innate Level: 2

School: Transmutation

Components: V,S

Casting Time: 1 standard action

Range: Long

Target: Hostile Creature

You create a sticky ball of burning tar that you hurl at your enemy as a ranged attack. If the tar ball strikes, it deals 1d4 points of fire damage + your Strength modifier, and splashes the target with hot, sticky tar. The tar deals 1d4 points of fire damage each round on the creature’s turn for the next 1d4 rounds and gives the target a –2 penalty to Dexterity for that duration.


Last updated byDispater