Celestial Crusader

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PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.

Celestial Crusaders are paragons of the goodly faiths. Their purity and zeal to eradicate evil and corruption across the realms borders on legendary. These potent crusaders are most often Clerics or Paladins, but occasionally bards or even sorcerers choose this path. True to their name, these crusaders are aligned with beings of the Celestial realms and are able to call on aid from a number of planar allies in their fight against evil. Knowing well that the forces of evil are innumerable, in addition to planar allies Celestial Crusaders will seek out a sworn sword to accompany them in their crusade. The bond between a Crusader and their sworn companion is sacred and this ally would follow the Crusader through the gates of the hells themselves without question.

Requirements

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Alignment: Any Good

Base Attack Bonus: +4

Spells: Able to cast 3rd level divine or Arcane spells

Skills: Knowledge: Diplomacy 6 ranks, Knowledge: The Planes 8 ranks

Feats: Spell Focus: Conjuration, Iron Will

Class Skills

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  • Concentration
  • Craft: Alchemy
  • Diplomacy
  • Heal
  • Lore
  • Spot
  • Knowledge: Arcana
  • Knowledge: History
  • Knowledge: Nobility & Royalty
  • Knowledge: Planes
  • Knowledge: Religion
  • Craft: Tailoring/Leatherworking
  • Craft: Woodworking
  • Profession: Cook
  • Profession: Woodcutter
  • Profession: Fisher
  • Sense Motive
  • Spellcraft

Class Features

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Hit Die: d8

Base Attack Bonus: Medium

High Saves: Will

Weapon Proficiencies: Celestial Crusaders gain no weapon proficiencies.

Armor Proficiencies: Celestial Crusaders gain no armor proficiencies.

Skill Points: 2 + Int modifier per level

Spells per Day/Spells Known: At each Celestial Crusader level , the character gains new spells per day as if he had also gained a level in the spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained.


Heavenly Protection: Starting at 1st level, the Celestial Crusader can protect one selected ally within 30 feet once per day. This protection acts as the Shield Other spell and is cast as a cleric of twice the crusader’s class level.


Celestial Insight: At 2nd level, as a spell-like ability, the knight can cast Discern Lies once per day as a cleric of twice his class level.


Celestial Ally: At 3rd level, the Celestial Crusader can summon planar allies to him. The summoning lasts for 1 hour per Crusader level plus 1 hour per 3 non-Celestial Crusader level. As the Crusader gains levels, his summoned allies improve. At 6th and 8th level, the Celestial Crusader can summon an additional kinds of celestial allies to his side and gains additional uses of this ability.


Fearless Crusader: At 5th level, the Celestial Crusader gains immunity to fear.


Heavenly Roar: At 6th level, a crusader can use Shout once per day as a spell-like ability as a cleric of twice the knight’s level.


Celestial Resilience: At 7th level, the Crusader gains Perfect Health. He becomes immune to all disease and poison effects.


Sworn Sword: At 8th level, the Celestial Crusader gains an ally in the form of a sworn defender. This ally is sworn to follow and defend the Crusader with their life and does not count toward the summon limit. As the Crusader gains power, so does his ally.


Eyes of Light: At 10th level, a Celestial Crusader gains +2 to spot and can no longer be dazed or blinded by magical effects.

Last updated byDispater