PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.
Studying the martial and arcane arts to equal degree, the eldritch knight is a versatile combatant who can cast fireball on their foes or charge them with sword drawn. The eldritch knight takes pride in their ability to use the right technique for the job: spells against physically tough foes and force of arms against spellcasting enemies.
Eldritch knights split their time between physical training to become better soldiers and arcane study to learn more powerful spells. They tend to be driven individuals, because simultaneously perfecting their spellcasting and combat prowess requires immense time and effort.
Requirements
To qualify to become an Eldritch Knight, a character must fulfill all the following criteria.
- Feats: Weapon Proficiency (Martial)
- Spellcasting: Able to cast 3rd-level arcane spells
Class Skills
The class skills of the Eldritch Knight are:
- Concentration
- Craft Alchemy
- Craft Armor
- Craft Trap
- Craft Weapon
- Lore
- Parry
- Spellcraft
Class Features
Base Attack Bonus Progression: High
Skill Points at Each Level: 2 + Int modifier.
Hit Dice: D6
Weapon and Armor Proficiency: The Eldritch Knight gains no new weapon or armor proficiencies.
Focused: The Eldritch Knight gains Skill Focus Concentration at first level.
Arcane Spellcasting: At each level (except 1st level), an eldritch knight gains new spells per day, plus another effective casting level, as if they progressed in an arcane spellcasting class that they had prior to becoming an eldritch knight. If a character has multiple arcane spellcasting classes when becoming an eldritch knight, they must choose which arcane spellcasting class will benefit from all levels of eldritch knight.
Bonus Feats: The Eldritch Knight gains bonus Fighter feats at 2nd, 5th, and 9th levels.