Calm Animals

Level: Drd 1, Rgr 1 <br>
School: Enchantment (Compulsion) [Mind-Affecting]<br>
Components: V, S<br>
Casting Time: 1 standard action<br>
Range: Medium<br>
Targets: One Animal.<br>
Duration: 1 min./level<br>
Saving Throw: Will negates; see text<br>
Spell Resistance: Yes<br>

This spell soothes and quiets an animal, rendering it docile and harmless. Only ordinary animals (those with Intelligence scores of 1 or 2) can be affected by this spell. The maximum number of Hit Dice of an animal you can affect is equal to 2d4 + caster level. A dire animal or an animal trained to attack or guard is allowed a saving throw; other animals are not. <br>

The affected creature remains where it is at and does not attack or flee. It is not helpless and will defend themselves normally if attacked. Any threat breaks the spell on the threatened creatures<br>

Last updated byDispater