<h2>Dwarves</h2>
Dwarves are known for their skill in warfare, their ability to withstand physical and magical punishment, their hard work, and their capacity for drinking ale. Dwarves are slow to jest and suspicious of strangers, but they are generous to those who earn their trust. They stand just 4 to 4 1/2 feet tall, but are broad and compactly built, almost as wide as they are tall. Dwarven skin varies from deep tan to light brown, and their hair is black, gray, or brown. Dwarven men value their beards highly.
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<h3>Shield Dwarves</h3>
Shield dwarves are known for their skill in warfare, their ability to withstand physical and magical punishment, their hard work, and their capacity for drinking ale. Dwarves are slow to jest and suspicious of strangers, but they are generous to those who earn their trust. They stand just 4 to 4 1/2 feet tall, but are broad and compactly built, almost as wide as they are tall. Dwarven skin varies from deep tan to light brown, and their hair is black, gray, or brown. Dwarven men value their beards highly.
The dwarven kingdoms of long ago became locked in eternal wars with goblin-kind and other dwellers in the Underdark. One by one, the dwarven empires of the north failed, leaving only scattered survivors in the mountains or unconquered sections of the Underdark. The clans that survived these battles are the shield dwarves, and they are the most common type of dwarf seen throughout the Realms.
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<b>Ability Adjustments:</b>
<ul>
<li> Constitution, +2</li>
<li> Charisma, -2</li>
<br></ul>
<b>Racial Features:</b>
<ul>
<li> Medium Size</li>
<li> Favoured Class, Fighter</li>
<li> Darkvision: Dwarves can see in the dark up to 60 feet. </li>
<li> Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks when inside. </li>
<li> Skill Affinity (Lore): +2 bonus to Lore checks. </li>
<li> Weapon Proficiency: Dwarves are proficient in using dwarven waraxes. </li>
<li> Hardiness vs. Poisons: +2 racial bonus on saving throws against poison. </li>
<li> Hardiness vs. Spells: +2 racial bonus on saving throws against spells and spell-like effects. </li>
<li> Battle Training vs. Orcs and Goblinoids: +1 racial bonus on attack rolls against orcs (including half-orcs) and goblinoids (including goblins, hobgoblins, and bugbears). </li>
<li> Battle Training vs. Giants: +4 dodge bonus to armor class against monsters of the giant type (such as ogres, trolls, and hill giants).</li>
<br></ul>
<b>Level Adjustment:</b> None
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<h3>Gold Dwarves</h3>
The gold dwarves maintained their great kingdom in the Great Rift and managed to survive terrible wars against evil humanoids. While they practiced some magic, they never acquired the hubris that caused the downfall of some human nations. Confident and secure in their remote home, the gold dwarves gained a reputation for haughtiness and pride. Since the Thunder Blessing, many young gold dwarves have left the Great Rift and are exploring the rest of the region. The folk of other lands have learned that while some gold dwarves are aloof and suspicious, for the most part they are forthright warriors and shrewd traders.
<br>
<b>Ability Adjustments:</b>
<ul>
<li> Constitution, +2</li>
<li> Dexterity, -2</li>
<br></ul>
<b>Racial Features:</b>
<ul>
<li> Medium Size</li>
<li> Favoured Class, Fighter</li>
<li> Darkvision: Dwarves can see in the dark up to 60 feet. </li>
<li> Stonecunning: +2 bonus to search checks when inside. </li>
<li> Skill Affinity (Lore): +2 bonus to Lore checks. </li>
<li> Weapon Proficiency: Dwarves are proficient in using dwarven waraxes. </li>
<li> Hardiness vs. Poisons: +2 racial bonus to saving throws against poison. </li>
<li> Hardiness vs. Spells: +2 racial bonus on saving throws against spells and spell-like effects. </li>
<li> Battle Training vs. Aberrations: +1 racial bonus on attack rolls against aberrations. </li>
<li> Battle Training vs. Giants: +4 dodge bonus to armor class against monsters of the giant type (such as ogres, trolls, and hill giants). </li>
<br></ul>
<b>Level Adjustment:</b> None