Skill vs Skill in a PvP environment
Overview:
Pen and Paper (or common sense) rules arenât always accurately mapped to Sundren due to NWN2 game engine limitations. In a PvP interactions, responsible Role-Playing (RP) is needed to ensure facilitate enjoyment for everyone —- especially when a DM is not around.
For example, if a person successfully intimidates you, role-play it even if youâre the muscled fighter. It doesnât mean that youâll run away but at least hesitate or take a step back to show that you got intimidated. The goal of the following guidelines is to facilitate responsible RPâing. This is obviously voluntary when a DM is not around but following them will make Sundren the enjoyable environment it already is.
Decipher Script
⢠Pen and Paper reference: http://www.d20srd.org/srd/skills/decipherScript.htm
⢠Opposing skill: None
⢠Difficulty Class or Modifiers:
o DC 20 for the simplest messages
o DC 25 for standard texts
o DC 30 or higher for intricate, exotic, or very old writing.
Diplomacy
⢠Pen and Paper reference: http://www.d20srd.org/srd/skills/diplomacy.htm
⢠Opposing skill: Diplomacy
⢠Difficulty Class or Modifiers:
o See Pen and Paper reference for influence
Disguise
⢠Pen and Paper reference: http://www.d20srd.org/srd/skills/disguise.htm
⢠Opposing skill: Spot
⢠Difficulty Class or Modifiers:
o DC+5 for Minor details only
o DC -2 for Disguised as different gender
o DC -2 Disguised as different race
o DC -2 Disguised as different age category
o Spot +4 for those that recognize you on sight
o Spot +6 Friends and Associates
o Spot +8 Close Friends
o Spot +10 Intimate
⢠Responsible RP notes:
o Disguise is for changing your appearance. A Disguise roll is not needed if youâre wearing a full hood/face mask/helmet and are wearing different clothing.
o If youâre wearing the same clothing or are carrying a unique item (i.e. not sold in stores), donât expect people to NOT recognize you even if youâre fully hooded
o To recognize someoneâs voice, you must roll against INT vs a DC of ??. (((need DM/DEV note on this â I say INT as opposed to Listen because youâre not checking against whether you can hear the person but against whether you remember or recognize the voice)))
Escape Artist
⢠Pen and Paper reference: http://www.d20srd.org/srd/skills/escapeArtist.htm
⢠Opposing skill: Use Rope
⢠Difficulty Class or Modifiers:
o Ropes. (DC = Binderâs Use Rope +10)
o Net, animate rope spell, command plants spell, control plants spell, or entangle spell. (DC = 20)
o Snare spell. (DC = 23)
o Manacles. (DC = 30)
o Tight space. (DC = 30)
o Masterwork manacles. (DC=35)
o Grappler. (DC = Grapplerâs grapple check)
⢠Responsible RP notes:
o If you are captured and bound, consider your primary weapon âconfiscatedâ I.e. You canât wield against your captor if you suddenly break out.
Forgery
⢠Pen and Paper reference: http://www.d20srd.org/srd/skills/forgery.htm
⢠Opposing skill: Forgery
⢠Difficulty Class or Modifiers:
o Generic Document. (Forgerâs Roll +8)
o Signature (Must be obtained first). (Forgerâs Roll +4)
o Type of document unknown to reader (Readerâs Roll -2)
o Type of document somewhat known to reader (Readerâs Roll +0)
o Type of document well known to reader (Readerâs Roll +2)
o Handwriting not known to reader (Readerâs Roll -2)
o Handwriting somewhat known to reader (Readerâs Roll +0)
o Handwriting intimately known to reader (Readerâs Roll +2)
o Reader only casually reviews the document (Readerâs Roll -2)
⢠Responsible RP notes:
o The forger must at least RP the way he got a signature or document to forge.
o If you canât read or write (For example: INT 8 or less or a barbarian who never learned), you canât forge nor know if something is forged.
o You canât forge or realize a forgery of a language that you canât read/write.
Gather Information
⢠Pen and Paper reference: http://www.d20srd.org/srd/skills/gatherInformation.htm
⢠Opposing skill: Set DC
⢠Difficulty Class or Modifiers:
o To get a general idea of a cityâs major news items, assuming there are no obvious reasons why the information would be withheld. The higher your check result, the better the information. (DC 10)
o To find out about a specific rumor, or a specific item, or obtain a map, or do something else along those lines (normally DC 15-25)
⢠Responsible RP notes:
o If someone performs a successful Gather Information on you, you were duped into saying something or revealing something you may normally wouldnât. Go ahead and give the person some information. You donât have to outright reveal everything, but RP that he was able to draw something from your conversation.
Hide
⢠Pen and Paper reference: http://www.d20srd.org/srd/skills/hide.htm
⢠Opposing skill: Spot
⢠Difficulty Class or Modifiers:
o This check is done via NWN2 engine
⢠Responsible RP notes:
o Do not stealth and stand right next to, in front of or behind a person. Itâs unrealistic even if the engine allows for it. If youâre going to do it, take cover; lay down in the grass; etc.
o Do not walk up to someone while in stealth, stand next to them, and start talking out of thin air. Talking should break stealth. (At the very least it should make everyone in earshot 'hear' you if not spot you)
o Hide near terrain or en route from terrain to terrain. Itâs safe to say that a bush or tree is representative of multiple bushes/trees/etc so hiding near one is acceptable RP.
o If you see a hidden person, you shouldn't bother with them unless theyâre obviously spying on what you and your companions are saying.
o I also think people need to train themselves to what âSeeingâ and âHearingâ look like in game. I hear individuals in stealth all the time, but that doesn't mean I know where they are.
o Do not cast anti-stealth spells unless you have a reasonable reason IC to suspect stealth (alarm spells or you HEAR them, etc) or youâre passing on information that you can't take the chance on.